Monthly Archives: August 2016

War-games Illustrated Combat Patrol (TM) Play-through Video Posted


War-games Illustrated Magazine posted a video of Combat Patrol™ on their Website today.  See link here:  Thanks to Chris Abbey at Sally 4th for taking the time to travel to War-games Illustrated to show them the game.

See the Combat Patrol™ Web page for more information on the game, information on how to get the game, free downloads, and how-to videos.

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Dreamland Drive-In


For my birthday my kids bought me this kit from Powered Play Gaming.  It took me a little while to assemble the kit, paint it, and decorate it.  It was designed as a billboard.  I decided to convert it into a drive-in theater screen for my town of Granville I use for my Pulp games.

You can see a little more in this video:  IMG_2942

I used the technique shown on this Web page to create the rust effect.

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The HAWKs Want Your Children


The HAWKs are well-known for running many children’s games at various HMGS conventions.  We also run the Armies for Kids Giveaway games that have been blogged about on our club blog and on TMP.  In the Armies for Kids Giveaway, we present the kids who participate in the game with two armies, rules, dice, and terrain bits so that they can go home and show their buddies wargaming.

The Harford Area Weekly Kreigspeilers (HAWKs) are running Barrage on 30 September and 1 October.  We want you to bring your children and your children’s buddies to Barrage.  On the Barrage Web page you will see a number of games that are listed as “kid friendly” (those in purple).  More are being added daily.  We want to see a lot of kids at Barrage along with host of adults.

For 2o years Barrage has been an outstanding gaming day.  This year Barrage will be two days, Friday, 30 September, and Saturday, 1 October.  The HAWKs want to see your children at Barrage.

Come to Barrage.  Bring children.  Have a great time!

The HAWKs want your children at Barrage!

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Battleground at Cold wars

Don Hogge
Another post that languished in my drafts folder…..

At Cold Wars I hosted two Battleground WWII games.  The first was the Fight for St Manvieu.

The village of St Manvieu
The British attack (with my scratch built Crocodile trailer)
The Churchills move forward
More Churchills
And more…..
British attack the farm house complex
The Crocodile flamed the farm house and the infantry moved forward
The attack on the British left flank

The second game was titled: Bloody Maltot

Bloody Maltot
The village of Maltot, the British objective
Another view…
The British view of their objective
Another British view of their objective
The British attack commences
Supported by some unusually accurate artillery smoke
The British roll over the German outpost
I didn’t get any other pictures as I was too busy performing game master duties.  Both games went well and were great fun.

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NashCon 2016

Don Hogge
Finally got around to posting my pictures from NashCon 2016.  This was in my drafts folder and forgotten about – till now…..

My Battleground WWII Pacific Island Game
A view of the initial set-up
Another view
A close up view
An another view….

A bunker’s eye view….
The Marines approach the village
The Marine deployment
The Marines taking fire from the Japanese
Marines assault a Japanese position
Marine assault the bunker

The Game Master and half the players
A great looking Naval game

Another shot of the Naval game
An one more view….
My troops in Doc Dave’s WWI Trench Game
Doc Dave explaining the rules
Carnage in front of the trench
Combat Patrol game being played on same table, same scenario
Another view of the Combat Patrol game
A 15mm Battleground game set in Normandy
Great looking terrain
A view of the Kings of War tournament area
Another  view of the Kings of War tournament area
A view of the War Machine tournament area
A view of the 40K tournament area
A 20mm Battleground Game set in Russia
The German armor masses for the attack
An aerial recon photo…..
The fighting gets intense….

  NashCon is a great convention.  This was my third trip from Maryland – and all three trips have been great.  The few photos I’ve posted here doesn’t do the convention justice.  A lot of great looking games were hosted through the three day event.

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Completed a platoon of heavy infantry from Pig Iron


A full platoon of Pig Iron heavy infantry

A full platoon of Pig Iron heavy infantry

Some months back, I discovered Pig Iron and their terrific line of science fiction figures and vehicles.  I had planned to build a platoon of these figures once the first few arrived and I painted them.  THEN, Pig Iron announced they were going out of business.  I ordered a bunch of their figures, only to find out that they were out of stock of many of those I needed and would not be producing more.  THEN, Pig Iron announced that they were being sold and that the figures would be available again.  They were made available again about two months ago.   I finished the last ten figures this evening and completed my platoon.

A close up of one fire team of Pig Iron heavy infantry

A close up of one fire team of Pig Iron heavy infantry

I have organized my platoon into three ten-figure squads, divided into two teams.  Each team has a heavy weapon, not unlike a BAR in a US WWII platoon.  In addition to the three squads, there is also a weapon squad and a platoon headquarters.

The weapon squad

The weapon squad

The platoon headquarters

The platoon headquarters

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Frostgrave Campaign: Game 7 & A Dragon Rampant Trial Game

Chris Palmer    This past Saturday we got together for our monthly Frostgrave Campaign game. We had 6 of our 7 regular players and one new player joined the group.    With 7 wizards in play we used the big 12’x3’ table.    We were doing two of the book scenarios this time out: The Mausoleum, and the The Silent Tower.  Though for our purposes we doubled the numbers; having two mausoleums and two towers.  Also, for one of the mausoleums we used my ruined ship  model, and it would disgorge pirate skeletons as opposed to regular ones.
  For a report on the previous game, please see: Game 6

An overview of the table.  My forces entered from the lower left corner of the photo.

Since we had developed as much as a 15+ difference in wizard levels among our players at this point, we decided to use a different method for choosing player entry points, like we did last time; letting the  lowest level wizard pick the corner they wanted to enter from first.  We then worked our way back and forth down the table seating players in order of their levels, lowest to highest.  This way, players would be facing opponents closer to their own level.
     This put my Illusionist, Kodak, and his party directly across from his old nemeses, Knabe the Druid; and on the right of the Chronomancer known as The Doctor.     Kodak would be entering once again near the riverfront by the old wrecked ship “Mausoleum”.  He began by dividing up his party into three groups.  With him he took Reissa the Templar, Danlin the Marksman; and the new Treasure Hunter, Mellily Ising.  Kodak assigned to his Apprentice, Leighlyndana: Edel the Archer, Cadwalleter the Thief, and Agamemnon the Treasure Hunter,  That left Weiss the Archer, Bash the Man-at-Arms, Linesse the Thief, and Kinddrif the War Hound to act under their own initiative.

Team Kodak prepares to enter the city.

     Kodak and his group moved off to the left, though Kodak first did a Fast Act spell on Mellily to give her the jump on crossing over the wharf to the cliffs overlooking the river on the next turn.  Leighlyndana attempted the same spell, but misspoke the magic words and gave herself a bad leg cramp instead.  The rest of the party moved forward to the rear of the boat while Kinddrif the War Hound moved off to the right to stand watch over a treasure by an old river guardian colossus.  The dog was almost immediately hit by one of the Druid’s archers, and before he could limp back to safety a skeleton lumbered up and bashed him over the head knocking him unconscious.

A look at my area a couple turns in.  In the foreground, Kinddrif has just been knocked out by the skeleton after being shot already by one of the Druid’s men.

        Leigh attempted to cast Fast Act on Edel again, this time successfully; and he moved of to grab a treasure laying alongside the hull of the boat.  He too, was almost immediately hit by a missile from the Druid’s side of the river, as another thudded agains the hull of the ship over his head. Luckily it wasn’t too bad as his magic leather armor prevented some of the damage.
    Meanwhile down between the ship’s hull and the stone dock, Kodak was finding he couldn’t really get a view of anything, so he moved to climb up on the dock.  Mellily had made it up onto the nearby bluff, but not before two of the Druid’s men had got there as well;  a Thief and a Treasure Hunter.

Mellily reaches the top of the cliff, and the treasure located there,  only to be met by two of the Druid’s soldiers.

     Mellily immediately was set upon by the two enemy soldiers and called for help.  Meanwhile back in the river Agamemnon had reached the treasure by the old river guardian, only to be struck down dead by a Bone Dart from the Druid’s Apprentice.   Seeing both Archers, Edel and Weiss, in position to the right of the boat, the Druid placed a wall of Fog on the river to block their shots.  Happily, Leighlyndana saw it also protected her groups retreat path as well; if they could just grab the treasures and get them back to the other side of the fog.   Edel had grabbed his, and had used his Fast Act ability to  drag the heavy chest back trough the fog before anymore shots could hit him, and he headed for the table edge.  Linesse had also grabbed a treasure from the left side of the ship and was making her way back too.  Likewise, Cadwalleter had found one in a rotting hull a short way off to the right and was already near the table edge.
     Weiss the Archer moved to the corner of the wall of Fog and could just see the treasure by the nearby colossus.  She realized she was now the only one left who could make an attempt to get it, so she moved out towards it.

A pair of wandering Ghouls approach, causing Bash to throw himself in their path to keep them away from Linesse and Edel who are both dragging treasures off the table in the background.

     Meanwhile, back by the cliff, Riessa heard Mellily’s calls for help, and used her new Ring of Teleportation to move immediately up to help her friend.  Mellily then dispatched the enemy Treasure Hunter, only to find herself suddenly hit by a Push spell from the The Doctor’s Apprentice, which sent her shooting back 16 inches where she dropped with a thud to the deck of the wrecked ship “Mausoleum”.  Riessa quickly recovered from her shock at seeing her friend sail off into the air, and put the Druid’s Thief out of action.
     Kodak could see one of the Druid’s men from vantage up one the wharf now,  and attempted a Mind Control spell on him; but his will was too strong.  Likewise, Leighlyndana spied the enemy’s Owl Master trying to drag a treasure away, and attempted a Mind Control spell on him and succeed.  The Owl Master obediently began dragging the treasure back towards Kodak’s side of the table.
     Kodak tried the Mind Control again, and this time was successfully able to take command of the Druid’s Ranger.  Almost immediately the Ranger and Owl Master were set upon by their own side.
     Meanwhile,  Weiss had made it to the treasure by the old colossus river guardian and picked it up, as missiles and Bone Darts rattled around her. One hit, but the Archer was able to ignore the injury for the moment.   As an enemy soldier approached Weiss and her treasure, Leighdana used Push to move him further way. And Weiss used that opportunity to drag the chest back through the wall of fog.
   Up on the cliff Riessa was suddenly struck by the Chronomancer’s Marksman and Crossbowman and fell to the snow.   Kodak was dismayed beyond belief at seeing this, and deciding enough was enough, gave the signal for the party to withdraw.

The after action photo, showing who was left standing at the end as well as the treasures recovered and who got them.

      Back at the Inn, it was a somber scene.  Leighlyndana had had to carry the badly wounded Kinddrif back, and her tunic was stained with the dog’s blood.  She swore she would pay whatever it took for healing potions for the dog (-10 GC)  Reissa, had given Kodak a few hours of terrible worry, but the Templar was made of sturdy stuff and she was able to get herself back to the Inn eventually, despite being hit by some sort of lead ball and a crossbow bolt. However, the loss of blood and internal injuries had taken their toll, and it would be a while before she would return to the city.  Sadly, Agamemnon had seen his last trip to the ruins.  Kodak thought about how the old Treasure Hunter had started out as nothing more than a Thief when he joined the party, but had shown true potential; his abilities would be missed.
        On a brighter note, Kodak was pleased that his group had recovered 4 treasures including two from the old shipwreck (mausoleum).  They contained 230 GC, as well as another Horn of Destruction and another Ring of Teleportation.  There was also a Grimoire of Reveal Invisibility, and Illusionary Soldier.  The old Illusionist thought that the Illusionary Soldier might be fun to learn.
      From a magical standpoint he and his Apprentice had only managed 7 spells, which was not ideal.  But their position down in the river, blocked by both the cliff and the shipwreck, had made seeing things to cast spells on a difficult task.  He would need to pay more attention to his fields of view in the future.  For now though, he picked up the Grimoire of Illusionary Soldier, and headed to his room.  Stopping along the way to look in on Riessa, who lay in her bed sleeping under a heavy fur blanket,  he couldn’t help but notice how much she looked like her late twin sister, Elessa.    That sad dark day came back to him in a flood of memories that chilled his very heart. But then a sudden draft caused the flame of the candle on the Templar’s bedstand to rise up and brighten; and the old Illusionist took it as a sign that indeed this wounded light before him would grow strong again.   Tomorrow would be another day.

     After we finished the Frostgrave game, we took a lunch break and packed away all the Frostgrave terrain in order to set up for the afternoon session of Dragon Rampant.  We divided into two tables; one with two players who would play the Sacred Mole of Ukkert scenario, and the the other table where four of us would engage in a simple face to face battle with one table side against the other.

Setting up for the Dragon Rampant games.

    I had an army made up mostly of old plastic Battle Masters figures with the addition of a Bones Troll.   There was a unit of Elite Riders, a unit of Heavy Foot, one of Light Foot, some Light Missile troops, and the Troll which was fielded as a Greater Warbeast.

My army, L to R: Heavy Foot, Light, Foot, Light Missile, and Elite Riders.  Not seen is the Troll (Greater Warbeast). In the distance looms the dreaded Mumakil.

         Across from me was David and his army of Haradrim from Lord of the Rings.  This included a huge Mumakil model, which even though in game terms was the same as my Troll, was still intimidating to me and my little plastic men!

My troll ends up on the receiving end of the Mumakil’s charge and after a couple rounds of combat is sent packing.  Likewise, my Archers manage to do a point of damage, but then almost half are turned into a gooey pulp by the trampling beast and the rest wisely flee off the table. 

This was only my second time playing these rules, so I am far from experienced.   The rules are very simple and quick to pick up, but there is a good deal of tactics to work out especially as far as units that are good in attack and bad in defense and units that are bad in attack and good in defense.

That leaves things up to my Heavy Foot and Elite Riders who take turns charging at the beast and eventually wear it down to 0 hit points.  My small personal victory!

   After several turns of throwing units at the Mumakil my forces were spent. My only small victory was the fact that eventually I brought the huge beast down.  But since my ally Rob was having as bad as luck as I was we soon called the game.  It was a lot of fun, and I look forward to trying it again.

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Optional Rules Supplement Posted for Combat Patrol (TM)


I just posted a free optional rules supplement on the Web page for Combat Patrol™: .  Like all the supplements to date, this supplement is <b>free</b>.

So what is in the optional rules supplement?  It includes some rules that I didn’t have time to fully play test before releasing the rule book some months ago.  It also includes some clarifications as well as an alternative set of rules for spotting hidden enemies.  Examples include cavalry (on horses), night fighting, body armor, expansion on rules for firing small arms and machine-guns at light vehicles, etc.

So head over the the Combat Patrol™ Web page and get your copy of the supplement today.  While you are there, download some of the other free goodies that I have posted there.  If you have not tried Combat Patrol ™ yet, you are missing out on a very enjoyable gaming experience.  Also take a look at some of the <b>how to videos</b> that explain how this unique set of rules works.  More free videos are in production.

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Mangu Timur and Ragnaros, Evil Warrior: Figures 240 & 241 of 266

Chris Palmer

  This past week I dove into the Dark Heroes set and painted the two knights, Mangu Timur and Ragnaros, Evil Warrior, from that set. Since the way I planned to paint them was so similar I figured I’d just do them at the same time.  I’m also happy to have reached the 240’s; it makes my goal seem that much closer. 🙂
     I prepped the figures in the usual way; soaking them in a dish of water with a couple drops of dish- soap added, then giving them a light scrub with a soft toothbrush, and then rinsing and drying them.  I then glued Mangu Timur to a black primed 1" fender washer, and Ragnaros to a 1.25" black-primed fender washer.  I then glued the washers to a tongue depressor with a couple drops of Elmer’s glue each.

     I began by painting both figures Black.  I then drybrushed the figure with Accent “Princely Pewter”, followed by a light highlight drybrushing with Folk Art “Silver Sterling”.

     I then painting the waist hangings and shield on the Mangu Timur with Apple Barrel “Apple Black Green”.  I then moved to Ragnaros and painted all the decorative skulls and his shield with Ceramcoat “Opaque Red”.  I then painted his horns with Folk Art “Barnyard Red”.   Next, I went back to Mangu Timur and painted the decorative details on his waist hangings, shield, as well as the hilt of his sword with Ceramcoat “Raw Sienna”.

     I then repainted the parts I had painted with the “Raw Sienna”, this time using Ceramcoat “Bronze”.  I also repainted all the red skulls on Ragnaros using Dazzling Metallics “Festive Red”.  I let the paint dry for a while, after which I gave a wash with Citadel “Nuln Oil” wash using a wet brush to the parts I had just painted with the “Apple Black Green”, “Bronze”, Opaque Red", “Barnyard Red”, and “Festive Red”.

          When the wash was dry, I began work on the highlights.  I started on Mangu Timur, highlighting his waist hangings and shield with Apple Barrel “Apple Blue Spruce”.  I then highlighted all the parts I had painted “Bronze”, using Ceramcoat “14K Gold”.  I highlighted his sword with Silver Sterling", and when it was dry, I applied a wash down the center of the sword with Iron Wind Metals “Mid Green” ink using a wet brush.
     I then turned to Ragnaros.  I bean by highlighting his horns with the base “Barnyard Red”, and then mixed a little Americana “Terra Cotta” in it to highlight the ends of the horns.  Next, I Highlighted his shield with Americana “Cadmium Red”.  I panted the back of his loin hanging, and the claws on his shield with Black, and then added highlights to the Black with Citadel “The Fang”.   While I had the Black out, I also painted his sword, an the sword grips on both figures.  Next, I highlighted the skulls I had painted the metallic “Festive Red”, using a mix of the “Festive Red” and Americana “Tangerine”.   I then repainted his word with Folk Art Metallics “Gunmetal Grey”, and then highlighted it with the “Silver Sterling”.
     While I had the “Silver Sterling” out, I added specific highlights on each figure where I felt they were needed, then I let everything dry over night.  The next day I gave the figures a coat of Ceramcoat “Matte Varnish” and, when dry, flocked their bases.  Another overnight dry, and I sprayed them with Testor’s Dullcote".

    I’m pleased with how these two knights turned out.   I didn’t attempt anything too fancy on them, just did them up for tabletop use.

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Mashaaf, Great Old One: Bones II Figure

Chris Palmer

  A few months ago I began working on the Mashaaf, Great Old One, add-on figure from Bones II, and had gotten as far as washing it, assembling it, and spraying it with a base coat.  It had then sat gathering dust, waiting for me to find inspiration to complete it.  Then, with the successful competition of my Kaladrax figure a couple weeks ago, I felt emboldened to bite the bullet and finish this figure up as well.
   When purchasing this figure I had some vague idea of using it for my Pulp mash-up Space1889/John Carter of Mars games, so I pictured in some sort of tan,bron,reddish type of color scheme.  However, i didn’t want to limit it to just Mars, so I wanted to tone the base colors down so they might just as well blend in with any desert setting.
    I prepped the figure in the usual way; soaking all the pieces it in a bowl of water with a couple drops of dish-soap added, then I gave them all a light scrub with a soft toothbrush, and then rinsed and dried them.  I then assembled the figure using Gorilla superglue.   Next, I  used Aleene’s Tacky glue to glue the base to a n old CD.
    When everything was dry, I used masking tape to taped off the area of the base where the figure was going to be glued, and taped the underside of the figure where it sat on the base as well.

     I then sprayed both the base and the figure itself with Krylon Camouflage with Fusion “Khaki”.  This left the model a little tacky, but I knew from having  used this to paint some of my CAV that once I painted over the tacky basecoat, it would be fine.

   I then began easing into the project by painting the base.  I felt if I could establish a color palette I liked on the base, it would help me decide which direction to take the figure.  I painted various mottled areas using Folk Art “Baryard Red”, Americana Terra Cotta, and Ceramcoat “Territorial Beige”; applying one color right after the other while they were still wet so they would lend together a bit.

When these colors were dry, I applied some white glue to the areas that were the plain surface of the CD, and then sprinkled the glue with a mix of regular course sand, and a reddish-orange decorative sand.   When that was dry, I gave the entire base a wash with Citadel “Agrax Earthshade” wash using a wet brush.

   When the wash was dry, I drybrushed the base with Americana Shading FLesh", Folk Art “Butter Pecan”, Folk Art “Almond Parfait”, and lastly, Americana “Bleached Sand”.
    I then started work on the big worm itself.  First, I painted the underbelly with the “Bleached Sand”.  I then painted the crusty rock-like bumps on its back with the “Terra Cotta”, and the pustule like citcles running alng the sides with the “Barnyard Red”.

     Next, I painted the two large scythe-like talons, as well as the little ones running down the side with Folk Art “Gray Green” .  I also used this color to pint the two blade-like protrusions on each side of the mouth, and the four covering its little anus.   I then painted the tentacles and mouth with Apple Barrel “Apple Light Pink”, and his eyes with Black.  I also used the Black to paint the very back of his mouth, blending it with a little of the “Apple Light Pink” to try and create the illusion of a receding hole down his gullet. I folllowed this with painting the teeth with Americana “Buttermilk”

    At this point I deiced to go ahead and glue it to the base, as I was having trouble holding it and either wearing off the dry paint, or putting my fingers in areas where it was still wet.   Once the glue had a while to dry, I gave the entire figure a wash with the “Agrax Earthshade” using a wet brush.

     When the wash was dry, I began the final drybrushing of the highlights.  I drybrushed his back with a mix of Accent “Golden Oxide” and the “Buttermilk”, and then drybrushed the bulk of the body with a mix of Americana “Khaki Tan” and Crafter’s Acrylic “Light Antique White”.   I then mixed a bit of the “Barnyard Red”, and the “Apple Light Pink”, and used that to paint highlights on the pustules. I highlighted the mouth and tentacles with a mix of the “Apple Light Pink” and the “Light Antique White”; and the highlighted the talons, and the mouth and anus blades,  with a mix of the original “Gray Green”, and the “Light Antique White”.  I also highlighted the teeth with the “Light Antique White”.  Lastly, I used White to add tiny reflective dots to the eyes.
     After the figure had overnight to dry, I gave it a coat of Ceramcoat “Matte Varnish”.   The next morning I sprayed the figure with Testor’s Dullcote.  

John Carter and Dejah Thoris battle a strange creature from the Barsoomian wastes.

     Note: the colors appear a little washed out in these photos.  I think it may have been the lighting I used, or the fact that the background cloth was relatively dark.

     I’m really happy with how this big fella came out; and have an increased confidence in tackling these big miniatures.  Which is good considering I have a number of them coming up in the not-too-distant future in the Bones I painting queue.

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