Daily Archives: April 28, 2019

Evil Nazi Scientists (and Nazi Zombies) battle Allied Commandos at Mass Pikemen Club

Mark A. Morin

We had a very fun game of Pulp Alley last Saturday at the Mass Pikemen Gaming Club’s April session.  Scott Howland did a smashing job at running his scenario.  It involved four WWII (well, sort of) allies trying to seize key control points from evil Nazi Scientists and their reanimated zombie troops.

I played on the Allied side along with Jared (running a squad of Russians) and his son Jack (running an eagle-eyed group of Americans – replete with an eagle-headed leader).  My squad was a retro-sci-fi group of heavily armed dudes with jet-packs (those of you who have seen my sci-fi games know I love troops with jet-packs!).

We entered the game on four corners – and needed to seize various control points by turn 6.  Anything we did not seize would default to the evil side – which in this case was Scott’s son Ethan (controlling the mad scientists in the building) and Mike (controlling the reanimated Germans).  The control points were multiple: gaining possession of two alien bodies in a lab; gaining possession of three crates by the UFO; seizing some electronic gear in one of the labs; and accessing and downloading information from a couple of computers in the lab.

Only Ethan had played before, and the game went smoothly.  There were cards that you could play to affect action, and you could play them for your allies which was nice.

1 Pulp Alley
Scott, young Jack, and Mike prepare for the game.  
2 Pulp Alley
A view of the courtyard and the adjacent building.  The three crates were objectives, as was the electronic equipment on the right.
3 my crew at Pulp Alley
My crew – the 27th Rocket Patrol.
3a my crew at Pulp Alley
My data chart for the game for my crew.
4 zombie Nazis at Pulp Alley
Reanimated Nazi Zombies
5 zombie Nazi Scientists at Pulp Alley
Evil Nazi scientists and henchmen
6 Eagle eyed troops at Pulp Alley
Jack’s Eagle-eyed squad,  aptly named.
7 Alien bodies at Pulp Alley
Another of the objective points – alien bodies on slabs.
8 electro room
A better view of the electronics – that were dangerous to approach.
9 moving towards the Nazi Zombies and their objectives
I jet-packed my squad in behind the trucks.
9a moving towards the Nazi Zombies and their objectives
I then dispatched two zombies – and one of my guys was hit but recovered.  Things started off very well for me.
9b moving towards the Nazi Zombies and their objectives
However, Mike was able to counterattack and kill one of my squad and delay my getting to the objective crates.  By the time that I did get there, it was turn 6, and I failed two rolls with two troopers needed to pick up two crates, leaving them in the hands of the German zombies.
10 Russians brawl
On the other side of the game, Jared’s Russians brawled with a couple of zombies before getting into the lab.
11 Scott GM's the fight in the lab
Scott adjudicating combat with Jack’s troops in the building, while Jared and Ethan ponder their next moves.
12 computers fight back
Jack got a couple of his troopers into one of the rooms with a computer terminal.  They tried to download data, but the computer was booby-trapped, and they failed their saving rolls.
13 Mike and Ethan are relievd that the tide of battle has turned
Ethan and Mike on the right are feeling close to victory after a very bad start.
14 young Jack gets the alien body
The only victory point for the Allies came from Jack – who seized one of the alien bodies.  Our poor saving throws at the other objectives doomed the Allies.

All in all it was a fun quick game.  The final was 6-3 for the Evil Nazi Scientists.  I liked the figures and the set up a lot – very cool and thanks to Scott for running such a cool game.

Our next sessions are on May 11th and June 29th – likely some What a Tanker and some Retro-Sci-fi Combat Patrol!

from Mark A. Morin https://markamorin.com/2019/04/28/evil-nazi-scientists-and-nazi-zombies-battle-allied-commandos-at-mass-pikemen-club/
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A Slight Excess of Inspiration

Rob Dean

April has generally not been a good month for miniatures gaming in general, although we did get that 40mm Not Quite Seven Years War game in last weekend.  In painting, I have casually been working on a group of figures intended for some sort of urban fantasy game, although whether it will turn out to be a role playing game or some sort of skirmish war-game remains to be seen.  An urban mat from Cigar Box Battles arrived recently, although I haven’t yet started on any of the card buildings to develop it.  
Of the group shown here, the two in the back were previously shown, and were my test figures from the Hero Forge custom miniatures service.  I am trying to be good about that, and only order them as fast as I am painting them, so they were duly followed by a second order for three figures late last fall, just before moving occupied my time.
The front row includes the first of those three, Violet with her exotic pet, and three Reaper figures from their Chronoscope range.  
Friends, Foes, or Bystanders? As yet, unknown…

But at least I know their names…

However, the combination of a 40mm game on the table and the arrival of A Gentleman’s War (AGW) has apparently got my Muse working overtime, since I started thinking about dusting off my long-neglected French Revolution figures to use with the rules.  According to my records, I haven’t had them on the table in the entire ten years I’ve been keeping this blog, although my son did run a game at Cold Wars a few years back.  With the Scarlet Pimpernel scenarios we were using, we already have a selection of unusual and personality figures to use with the Cameo Roles rules from AGW, and I’ll have to see what else I can create.

That sent me digging through the basement to see whether I had any castings left over from the last round of work on the project.  Now, my painted figures are reasonably well labeled and sorted into storage boxes for easy deployment, but the unpainted figures, especially home cast ones, are generally not.  It took several hours of search to conclude that I have only a handful of potential new recruits, but at least I now know where all the 40mm Renaissance expansion figures are, and have collected the 40mm NQSYW figures into one location.  I set aside what French Revolution expansion pieces I had, and also found some partially painted NQSYW figures to work on while the FRs are being assembled.

I don’t know if it’s possible to have too many miniatures, but, if it were, being unable to find them when the Muse provides inspiration would likely be a sign…At least the collection of molds for casting more is well organized, so I shall hope for some good weather in the near future.

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