Daily Archives: July 16, 2018

Historicon 2018 HAWks Room Photos

Chris Palmer    I was only able to get up to the Historicon miniatures gaming convention for a short while on Friday to visit the HAWKs room and get some shots, and was selling in the Historicon Flea Market all day Saturday.  I was able to squeeze in running a game in the HAWKs room on Saturday night, so got some photos then as well.  Even though I was only there for a short while, I had a great time at the con.
  For photos of my game, see: The Dwarven Loot Train

The HAWKs room was already hopping when I got there Friday morning.

First stop for me was the Dealer Hall.  The facelift on the tennis barn is really starting to look nice.

One of several Sea Lion games run by Buck Surdu and Greg Priebe, using “Combat Patrol” rules.

Dave Wood’s “Bear Yourselves Valiantly” Fantasy game, using his collection of beautiful old school 25mm figures 

Don Hogge’s “Congo” game

James “Tank” Nickle’s popular train heist game. 

Duncan Adams’ Peninsular Napoleonics game using “Combat Patrol: Napoleonics”

Another of Buck and Greg’s Sea Lion games.

Pz38ts storm the beaches of  Little Basely by the Sea during Sea Lion.

Harry Kogelshatz brought back his ever popular large scale “Aliens” game

Using action figures for “Aliens”

Geoff Graff’s Plastic Pirates Lego game, is a perennial favorite with the kids

David Schlegel’s Fantasy game using “Bear Yourselves Valiantly” rules.

Dave Wood’s Zulu game using Combat Patrol: Colonials

Duncan Adams’ helmed this year’s Armies for Kids game.

Some of the armies the kids got to take home with them in this year’s Armies for Kids game.

via One More Gaming Project http://onemoregamingproject.blogspot.com/2018/07/historicon-2018-hawks-room-photos.html
from Tumblr http://tumblr.hawks-club.org/post/175958896608

Blood and Swash / Thunder and Plunder Available Again


Blood and Swash / Thunder and Plunder has been out of print for a couple of years.  I have just loaded it to War-games Vault for purchase as a pdf download.  There were a couple of games using these rules at Historicon, and before I even got home Chris had received in a inquiry how to get them.  These remain a very fun set of rules despite their age.  We have used them for their intended purpose (pirates) and also ancient skirmished to WWII.  Enjoy!

from Buck’s Blog http://bucksurdu.com/blog/?p=8041
from Tumblr http://tumblr.hawks-club.org/post/175952597633

Other Historicon 2018 Games


Tank ran a Bear Yourselves Valiantly game featuring Carthaginians versus Romans.

Tank also ran two iterations of his immensely popular brawl on a train using Blood and Swash.  I just love this game!

Dave ran two iterations of his Zulu ambush scenario using Combat Patrol™: WWII.  Dave is working on a British colonial supplement.

Chris ran a fantasy game using the under-development feudal version of Combat Patrol.

from Buck’s Blog http://bucksurdu.com/blog/?p=8024
from Tumblr http://tumblr.hawks-club.org/post/175952597443

Star Wars with Combat Patrol


Title:  Rear Guard at Outpost Priebe

Rules: Star Wars Supplement for Combat Patrol™: WWII

Period: Science Fiction – Star Wars

Description:  Clones are advancing toward the Republic base camp on the planet of Christophsis.  Supplies are running low and the Trade Federation is refusing to let any through to the Clone troopers.  Droid forces advance steadily.  Lieutenant Boomer and his Clone platoon conduct a delaying action at Outpost Preibe to give time for supplies and reinforcements to arrive.  Can Boomer hold long enough?

Greg and I ran our sixth game of Historicon Saturday evening.  We used a modification of the France 1940 scenarios we had run in the morning and afternoon.  We swapped out the terrain a bit and replaced the Germans with Droids and the British/French with clones.

Starting deployment for the Clone Wars game

I don’t have enough droid tanks to exactly replicate the earlier scenarios, so the droids had two tanks, and the clones had shoulder-fired AT rockets.

Droids advancing

Clones take up defensive positions atop buildings

This was probably our least successful game of the weekend.  We are still struggling to get the balance right in these clone wars games.  Sometimes the cones just shred the droids and people complain.  Other times the droids don’t die fast enough, and the clone players complain.  We had a critical clone player who didn’t quite understand the activation sequence, and as a result the anti-tank rockets never really played a role.  The droid tanks shelled the clone positions with impunity.

Cones defend the roofs despite heavy casualties. You can see a rocket launcher in the center of this picture. You can also see Obi Wan Kenobi has jumped on a droid tank to destroy it.

The clones needed to draw in the droids.  Instead they sat on the roofs of the buildings and just got shelled over and over.  Lots of lessons experienced, but no lessons learned.  Had the clones dropped down behind the buildings out of sight, the droids would have been forced to advance to where the shoulder-fired rockets could have taken out the tanks and where the high rate of fire and accuracy of the clone small arms fire would have been decisive.

Despite taking cover properly, the clones were torn up by HE fire from the droid tank.

from Buck’s Blog http://bucksurdu.com/blog/?p=8016
from Tumblr http://tumblr.hawks-club.org/post/175952597228

France 1940 with Combat Patrol at Historicon 2018


Saturday Morning

Title:  The BEF in France

Rules:  Combat Patrol™: WWII

Period: WWII

Description:  The Germans have swept through France and Belgium with dizzying speed.  Lieutenant Fotheringay and his stalwart platoon form the BEF have been assigned the unenviable task to holding a small rural crossroads to delay the German juggernaut.  Can they hold long enough for their battalion to take up defensive positions, or will they be overwhelmed?

Saturday Afternoon

Title:  A Skirmish in France

Rules:  Combat Patrol™: WWII

Period: WWII

Description:  The Maginot Line has been outflanked and bypassed. The Germans are dashing through France to the coast.  Lieutenant Carnot and his small platoon have been tasked to hold a small rural crossroads to buy time for his battalion to form a new defensive line to the West.   Can the small band of Frenchmen hold back the German juggernaut long enough?

Notes:  Rules will be taught.  Younger gamers welcome with a participating adult.

On Saturday, Greg and I ran two games on the same terrain.  The setting was a small French town in 1940.  The German forces were tasked to seize the town and eliminate resistance in preparation for the battalion following them.  The two scenarios were the same, but in the morning the defenders were British, and in the afternoon they were French.

German deployment for both scenarios

The German forces were the same for both scenarios.  Two squads (dividing into two half squads) were forward ready to cross the stream.  Behind them were four Czech 38(t) tanks and two more squads in trucks.  It is subtle, but you can see that the table with the river bed is slightly shorter than the other tables to provide a look of flood plane.

The lead German squad

The British (and French) deployment

The British (and French) deployment had one squad in the village (but outside the buildings), a machine-gun team in a corner of woods to cover the avenue of approach for German infantry, two Matilda II tanks, and two more half squads just to the left of this picture.  The Germans had twice as many tanks and twice as many infantrymen as the defenders.

A Matilda’s eye view of the battlefield

The Germans got three unanswered shots from their 38(t)s on one of the Matilda’s, failing to penetrate with every shot.  Then the Matilda opened fire and quickly brewed up both of the 38(t)s it was facing.

The Germans begin to move forward

First dead 38(t)

Third dead 38(t)

British infantry caught in the bowling alley taking HE fire from the Germans

The Germans suppress the British machine-gun with HE fire

The Germans advance to storm the town (top) while their infantry establish a base of fire on their left

After losing a tank on the German left, they advanced to the cover of a ruined building and established a support-by-fire position.  They traded fire with the British machine-gun and a half squad of infantry for several turns.

Last dead 38(t)

The Germans to to the town and began to close assault the defenders.  The Brits had an ATR in the second story of a building, but it bounced off the 38(t).  A Matilda finished off the last German tank.  The German infantry seized two of the four village buildings.  With the loss of their last tank, the Matilda’s could maneuver with impunity.  They backed off and began shelling the towns.  At this point, we determined that while the Germans held the town, with now support, they couldn’t hold it.  We called the game a British victory.

In the second running, with the French defenders, the Germans won.  The French lost one H-35, and the Germans lost two 38(t)s.  The Germans were able to seize all four buildings through close assault.

Both games were a lot of fun for the players, and we enjoyed running them.

from Buck’s Blog http://bucksurdu.com/blog/?p=8014
from Tumblr http://tumblr.hawks-club.org/post/175949769553

Historicon Game Report: The Dwarven Loot Train

Chris Palmer      On Saturday night at Historicon, after I spent the day selling in Wally’s Basement (the Flea Market) with my wife, Jennifer; I ran a game in the HAWKs room called, The Dwarven Loot Train, using the underdevelopment “Combat Patrol: Medieval & Fantasy” rules.

An overview of the table at the beginning of the game.

     While the game was sold out in preregistration, I only had two ticket holders show up.  I think the HMGS preregistration system needs an overhaul, or to be scrapped altogether.  Luckily, I was able to recruit my wife, Jennifer, and HAWK, Mike Thomas, to fill two of the empty spots.

The battle kicks off with one of the Dwarf units getting pin-cushioned by a Goblin archer unit that got 3 fire activations before the Dwarves got a chance to run for cover; which happened when they failed morale.

      The scenario involved a force of Dwarves that were escorting three loot wagons, and who were camped overnight in a small village.  the Orcs have caught wind of the loot, and have planned an early morning raid.  Whoever has control of two or more of the loot wagons at game’s end is the winner.

The fear of the Goblin Archers resulted in two of the nearby Dwarf Units running for cover within a walled field, as the Orc troops advances.  

      The game started off poorly for the Dwarves when a unit on their far left got caught in the open by a unit of Goblin Archers who proceeded to pelt them with arrows for 3 activations, before the Dwarves broke and headed for cover.   A seesaw battle then developed in the middle, and it looked like a bold counter attack by the Dwarves might turn the tide and save the day, but the Orcs were eventually able to overpower them.  In the end, the Orcs were the clear dominant force on the table, but they had come nowhere near the loot carts; so while it was a technical Dwarf victory in scenario terms, the Orcs surely would have won in the long run.

The pieces are moved into place: on the left, as the Dwarves’ allied Stone Giant advances, the Goblins start massing to attempt to overwhelm him with numbers. In the center the Dwarven Commander, mounted on her Warbear, commits herself  to battle to counter the Orcs’ Swamp troll as it advances towards the walled field. A unit of Dwarves hops the wall to support her, as a unit of Orcs advances near the clump of brush near the field.

        I had a great time running the game, and players enjoyed themselves too.  The rules worked really well, and after a few turns the players were pretty much running the game themselves, with me simply flipping activation cards and answering questions.

The Goblins begin their wave attacks on the Giant.  They lose a soldier every attack, but with a hit here and a hit there, the wounds start to add up on the Giant.

The battle of the wall heats up, as Princess Snow and her Dwarf Miners charge over the wall.  The Dwarf Commander sends the Orc’s SwampTroll reeling back to the woods from where it entered the battle, after it gets a bad morale result. 

The townsfolk spent the game guarding the loot wagons.

The beginning of the end; the hits are starting to added up on the Dwarf Commander, and she and her bear can only do so much.  The Orc archers have arrived and start to add their deadly shafts to the carnage.  Before the Cave Troll (foreground) can enter the fight, the Dwarf Commander falls, and panic sweeps the line. (All units become pinned when the commander dies.) Her bear continues heroically, but doesn’t last long.

On the Dwarf right, the Giant falls in a final wave of Goblins attacks.

via One More Gaming Project http://onemoregamingproject.blogspot.com/2018/07/historicon-game-report-dwarven-loot.html
from Tumblr http://tumblr.hawks-club.org/post/175949745048

Helm’s Deep and Napoleonics with Combat Patrol


Bill Acheson ran a Helm’s Deep game using the under-development feudal version of Combat Patrol.  This game uses 4″ tall figures.  he scratch-built the defenses.

Duncan Adams ran a Portuguese ambush on a French convoy in the Peninsula game using the Napoleonic supplement to Combat Patrol.

from Buck’s Blog http://bucksurdu.com/blog/?p=7997
from Tumblr http://tumblr.hawks-club.org/post/175949156078

Border Rievers with Combat Patrol at Historicon 2018


Title:  A Rieving We Will Go

Rules:  Feudal Patrol™

Period: WWII

Description:  Why work for a living when you can just take it from the farmers on the other side of the border?  Using the under-development mediaeval version of Combat Patrol™: WWII players command small bands of rievers as they clash along the English and Scottish borders to rustle cattle and sheep.

Notes:  Rules will be taught.  Younger gamers welcome with a participating adult.

Border Rievers rush to retrieve the relics of St. McGuffin from the church

Friday afternoon Greg and I ran a Border Riever game using the under-development feudal version of Combat Patrol™: WWII.

The Vicar prepares to defend the church (from Sally 4th)

This game was incredibly bloody.  We started with 68 figures on the table.  The game was scheduled for four hours.  In two hours only 7 figures were left, and most of them were wounded.  The Scottish had succeeded in obtaining the relics and pushed them out of the church.

Though the game was short, I think all the players had fun, and the rules seem to be working okay.  I am still not 100% happy with the way I am representing armor.  Still, it was a fun game to play and GM.  We had a very good group of players for this game.

from Buck’s Blog http://bucksurdu.com/blog/?p=7987
from Tumblr http://tumblr.hawks-club.org/post/175949155933

Sea Lion Begins


Title:  Sea Lion Begins

Rules:  Combat Patrol™: WWII

Period: WWII

Description:  France has fallen.  Though invasion is expected, the people of Little Basely by the Sea are nonetheless surprised when a barge full of Germans appears on the beach. The Home Guard and other auxiliaries take up arms and rush to repel them.  Will they be able to throw the Germans back into the sea, or will the Germans secure their first foothold in England?

Germans land on the coast of Little Basely by the Sea

In a continuation of our Thursday night scenario, Greg and I ran a Combat Patrol™: WWII game Friday morning in which the Germans landed on the coast.  We used the ending situation (with minor adjustments) as the starting point for this scenario.  The Home Guard had been badly mauled in the Thursday nigh game as had the Land Girls and the church ladies.  We reset some things a little and then had the Germans hit the beach.

German landing forces were supported by two Czech 38(t) tanks.

The German bomber crew and few remaining Fallschirmjaegers occupied the town.  A platoon of British regulars arrived to throw them back into the sea.  The remaining Home Guard and ladies of town with improvised weapons pitched in.  The Land Girls had been wiped out Thursday night and so didn’t participate in Friday morning’s action.

The church ladies pinched the vicar’s car and headed off to “fight them on the beaches.”

The few remaining Home Guard troopers are flanked by Germans in a copse near town

The Germans destroyed the British Rolls Royce armored car with a lucky shot from one of the 38(t)s

The game was a lot of fun and came down to the last couple of card flips.  Unfortunately when Greg and I were resetting the scenario we forgot to remove a machine-gun from the German side, and we were part way through the scenario before we realized we had done so.  The German player took full advantage of the extra gun and really tore up the advancing British.  This skewed our play balance a bit, but the game still went well.

This game won an award from the Historicon convention staff.

from Buck’s Blog http://bucksurdu.com/blog/?p=7984
from Tumblr http://tumblr.hawks-club.org/post/175948884848

Ogre Guard, Ogre Smasher, Ogre Clubber: Bones 3 Figures

Chris Palmer

     I enjoyed painting the Merrow figure a couple weeks ago so much, that I was in the mood to tackle some more similarly sized monster figures; so I pulled the Bones 3 Ogres set out to paint this past week.  I decided, since they were basically all so similar, to just go ahead and paint them all at the same time.
     I prepped the figures in the usual way; soaking them in a dish of water with a couple drops of dish-soap added and then rinsing and drying.   I then glued them to 1.5" black-primed fender washers with Aleene’s Tacky glue.  I then glued the figures to a  tongue depressor with a couple drops of the Elmer’s glue each.

       I looked in my old 197? D&D Monster Manual to see what it had to say about the coloration of Ogres; and it described them as having anywhere from black-brown to “dead yellow” colored skin.  So I split the difference and began by painting them a 50/50 mix of Americana “Bittersweet Chocolate (a very dark brown), and Americana "Moon Yellow” (A mid-toned greyish yellow).  The end result turned out to be a mid-brown with greenish greyish overtones, and I was pleased with it.  I then painted the section of chainmail on the leftmost one with Ceramcoat “Black”, and when dry, I drybrushed the chainmail with  Folk Art Metallics “Gunmetal Grey”

     Next, I painted the fur loincloth on the leftmost one with Crafter’s Acrylic “Cinnamon Brown”, and on the center one with Americana “Asphaltum”.  The on on the right had a loincloth of layers of cloth, and as I thought about what colored cloth an Ogre might wear, I was struck by the angular shape and overlapping layers of the cloth, and how they could be painted to resemble flags and banners.  I really liked this idea, so I tried to painted the loincloth to look like it was assembled from the banners and flags of defeated foes.  I thought there was something humorous in the ultimate insult in defeat of having your personal banner rubbing against an Ogre’s unmentionables!  😀   While I had the bright colors out for the flags, I also painted the shield on the lefthand one’s arm, and the righthand one’s hip.  I then painted the keg on the belt of the lefthand one, and the back of the shield on this arm with some Folk Art “Teddy Bear Brown”.  After that, I painted all the clubs with Americana “Mississippi Mud”.

     I then painted all the belts, an the leather parts of the wrist guards on  the left one and the center one, with Accent “Real Umber”.  Next, I painted the ankle wraps on all of them, and the wrist wraps on he righthand one with Ceramcoat “Territorial Beige”, and the pouches on the middle one and the righthand one with Reaper MSP Turkey Brown".  On the lefthand one I painted the padding on his right wrist brace with Folk Art “Gray Green”.

     Next, I painted anything that looked like leather straps with Americana “Terra Cotta”, and then painted any large corded ropes with Folk Art “Butter Pecan”.  I then did smaller strings with Folk Art “Barn Wood”, and then all the skulls and any other bones, and the Ogres’ teeth, with Americana “Antique White”.  After that, I did the stone in the righthand one’s club with Folk Art “Dapple grey”, and then I painted any of the larger metal pieces with Americana “Zinc”.  I finished the main painting, by doing their nipples with Vallejo “US Olive Drab”, and then I went around and any odd thing that hadn’t been painted yet got done with Folk Art Teddy Bear Brown".

     When everything had had a chance to dry, I gave the figures a complete wash with Citadel “Agrax Earthshade” wash.   When the wash was dry, I painted their eyes, and then highlighted their teeth with Crafter’s Acrylic “Light Antique White”.   Next, I mixed some of the same colors I had used to paint their skin, “Moon Yellow” and “Bittersweet Chocolate”, into a slightly lighter tone by adding a little more of the “Moon Yellow”.  I then used this color to highlight their skin.   After that, I painted the center one’s eye patch, the lefthand one’s side whiskers, and all three’s belly hair, with some Ceramcoat “Black”.  When the “Black was dry, I highlighted it with some Citadel "The Fang”.

      Next, I highlighted the wood of their clubs with Folk Art Barn Wood", and then highlighted their ankle wraps, the wrist wraps on the third one, and the keg on the lefthand one, with Reaper MSP “Ginger Cookie”.  I then highlighted the loin cloth fur of the first one with Americana “Sable Brown”, and the center one’s with Folk Art Butter Pecan", and finally on the third one I added highlights to the flags.  After that, I highlighted their belts, and the leather parts of the wrist guards, with some of the “Teddy Bear Brown”.

     I then highlighted all the leather strapping with Accent “Golden Oxide”, and then highlighted the big cord on the righthand one with the “Antique White”.  Next, I highlighted the skulls with Americana “Bleached Sand” followed by some “White”. After that, I highlighted the smaller cords, and the wrist pad on the right hand of the lefthand Ogre, with Folk Art “Porcelain White”, and highlighted the stone in the righthand Ogre’s club with Folk Art “grey Green”.   I then splotched the stone with a little Ceramcoat “Black Cherry” to give a slight bloodstained look.   Next, I highlighted all the pouches on all of them with Reaper MSP “Olive Skin Highlight”, and while doing so I noticed there was hand sticking out of the righthand Ogre’s pouch, which I painted with some Americana “Reindeer Moss Green”.
    Next, I painted all the metal parts with Folk Art Metallics “Gunmetal Grey”, and when dry, I gave all the metal, and the pouch hand,  a wash with the “Agrax Earthshade” wash.  When dry, I highlighted some of the metal with Ceramcoat “Metallic Silver”.
    Lastly, I painted the figures integral bases with the “Bittersweet Chocolate”.
     I let the figures dry overnight and the next day I gave them a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to flock their bases.  Another overnight dry, and I sprayed them with Testor’s Dullcote".

    I’m generally happy with these.  They ended up being a bit of a speed paint, as I was attending Historicon this past weekend; so I had to get these all done before I left on Friday, so some corners were cut.  But they’ll look good enough when on the game table, and that’s what counts.   I’m particularly happy though with how the loin cloth made of the banners of defeated foes turned out. 🙂 

via All Bones About It http://allbonesabout.blogspot.com/2018/07/ogre-guard-ogre-smasher-ogre-clubber.html
from Tumblr http://tumblr.hawks-club.org/post/175947721473