Daily Archives: January 29, 2018

The Black Jackals with Combat Patrol (pt. 2)


This is the second installment of Brian Ivers’ Black Jackals battle report using Combat Patrol™: WWII.  The Jackals prepare to retreat toward Battalion.

The Boys ATR and another section offsite them hold the line while the rest of the platoon “hops it.” The 2-inch mortar prepares a fire mission to screen the withdrawal.

“Jerry” is not sympathetic and moves Panzer Grenadiers into the houses. They push forward a Panzer III.

The Boys ATR will only scratch the paint on the Pz. III, and the mortar won’t do much better. Things are looking grim!

(Pardon the anachronistic skirts on the Pz. III.) The two-inch mortar gets to incredibly lucky hits on the halftracks. Even using the grenade template the mortar has a huge effect.

Unteroffizer Schreck Lodges a formal complaint about the mortar into the building occupied by Lance Corporal Jones and the Boys ATR team. This is the second hit on the building, which is tracked using a green die. Since the gun on the Pz. III is small and the first round was AP, Brian decided that the building could take three hits before it was destroyed.  All the occupants are stunned (as denoted by the red rubber bands).

I use red rubber bands for wounds, black for stunts, and white for out of ammunition, but any mechanism that works for you is fine.  Sally 4th also makes some nice markers from MDF.

To add injury to insult [sic], a rather motivated squad of Panzer Grenadiers course small arms and machine-gun fire into the house occupied by no. 3 section. All inside are stunned, and one is incapacitated.

German mortars fall like leaves in Autumn. No. 3 section suffers two wounded. All are stunned. Lt. Lamb has needs to get it sorted “before we have a bloody disaster on our hands.”

Meanwhile the rest of the lads have almost reached relative comfort of the forest when the sound of a Stuka’s siren interrupts their quiet walk in the sun. It misses again. God favors the Jackals. But the sound of armored treads can be heard from the forest…

It’s Lt. Tiffan-Smyte from the Lancastershire Yeomanry. “I heard you were in trouble, old boy, and thought you’d like a lift.” Lamb reaches out a hand in greeting. “Bloody Hell! Where did you come from?”

The platoon retreats into the forest to link up with another battalion.  Theirs has retreated and is miles away.  Lamb has lost four men, with three wounded.  2nd section disappeared completely, as they continued moving into another part of the forest and were scooped up by another retreating company.  Lamb has his mortar, but no ammunition.  The ATR is damaged and is now even less useful.  His little command is not just one officer and 21 men.  Jerry outflanked the canal, and the Belgians and French are retreating.  The British are now trying to avoid being “put in the bag.”

To be continued…

from Buck’s Blog http://bucksurdu.com/blog/?p=7384
from Tumblr http://tumblr.hawks-club.org/post/170271303603

Some Ghost Archipelago Spell Effects

Chris Palmer     As I posted earlier, a couple weekends ago, I helped run a pair of Ghost Archipelago games at our club’s regional miniatures gaming con.   Before the games though, I had to build some of the spell effects for the Wardens I planned to use  in the game.  Specifically, some Earthen Walls and Pits for an Earth Warden, and some Pools for the off-school spell of a Storm Warden.
     I began by making the pits, since they seemed like they would be the easiest.   I began with some 1.5" fender washers, first gluing a bit of paper over the hole in the center.  I then used some greenstuff to build up a rim around the outer edge.  When the greenstuff was dry, I sprayed the pits black, and then painted them with shades of brown, leaving a bit of black in the center to give the illusion of depth.

     For the Earthen Walls, I cut the basic 3"x2"x1" shape from some scrap pink insulation foam, and carved it to give it a rough appearance as a pile of dirt might have.   I then glued it to a 3"x1.5" steel base.    When the glue was dry, I painted the walls with a paint and sand mixture to give it some texture, and then sprayed the walls with some Flat Dark Brown camo spray paint.   When dry, I drybrushed some lighter browns over the surface.

  When they were dry, I flocked the bases, and added some bits of flock and static grass here and there on the walls. 

     For the Pool spell, I took some CDs, and cut them down a little to give them an uneven outline.  I then cut some 3" circles from some heavy paper.

          Next, I glued the heavy paper to the CDs, and then ran a ring of thick Tacky glue around the outer edge of the circle to make an edge for the pool

     When everything was dry, I sprayed-primed  them black.

     When the spary was dry, I painted the pools to look like deepening water.

     When the paint was dry, I flocked the bases; and when the flock was dry, I covered the pools with a layer of Woodland Scenics “Water Effects”.

     When the “Water Effects” dried it gave the nice illusion of water in the pools. 

       I’m really happy with how these turned out, and they really helped add to the look of our convention games!  


via One More Gaming Project http://onemoregamingproject.blogspot.com/2018/01/some-ghost-archipelago-spell-effects.html
from Tumblr http://tumblr.hawks-club.org/post/170265870138

Woody Stumpwimple, Halfling Ranger: Bones 2 Figure

Chris Palmer

     This past week I painted the Woody Stumpwimple, Halfling Ranger, figure from the Bones 2 Core Set.   I plan to use this figure as a Scout in a Ghost Archipelago Crew I am building made up of Halflings and Gnomes.
      I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.    I then glued the figure to a black-primed 7/8" fender washer with Aleene’s Tacky glue.   And, when the glue was dry,  I put it in my Citadel painting grip.

     I began by giving the figure with a thinned wash of Reaper MSP “Brown Liner”.  When the wash was dry, I painted the lower armor with Black, and when the Black was dry, I drybrushed it with Folk Art Metallics “Gunmetal Grey”.  I then painted his face, feet, and hands with Reaper MSP “Tanned Shadow” and his torso armor with Citadel “Snakebite Leather”.

     Next, I painted his coat with Reaper MSP “Christmas Wreath”, and his gloves with Ceramcoat “Territorial Beige”.  I then painted his belts and quiver with Americana “Sable Brown”, and his pouch with Americana “Khaki Tan”.  After that, I painted his bow with Crafters Edition “Spice Brown”, and the fletchings on his arrows with Americana “Dove Grey”.

    I painted his hair (both head and feet) with Crafter’s Acrylic “Cinnamon Brown”,  and the fasteners on his coat with Folk Art “Barn Wood”.  Then, after the figure had a while to dry, I came back and I gave the body a wash with Citadel “Agrax Earthshade” wash, and the face a wash with Citadel “Reikland Fleshshade” wash.   When the washes were dry, I painted his eyes, and then highlighted the face with Reaper MSP “Tanned Skin” and some Reaper MSP “Tanned Highlight”.  After that, I painted his sword, first with Americana Zinc", and then with the “Gunmetal Grey”.

     I then worked on the highlighting his coat using Americana “Leaf Green”, and his leather armor with Ceramcoat “Maple Sugar Tan”.  I highlighted the gloves with the “Khaki Tan”, and the belts and quiver with Americana “Mississippi Mud”.  I highlighted the bow with Folk Art “Teddy Bear Fur”, and the Fletchings with White. The pouch I highlighted with Crafter’s Edition “Taupe”, and the coat’s fasteners I highlighted with the base “Barn Wood”.   I finished up by highlighting the metal with Ceramcoat “Metallic Silver”.
     Lastly, I painted the figure’s base with Ceramcoat “Walnut”.
     I let the figure dry overnight and the next day I gave it a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to flock the base.  Another overnight dry, and I sprayed it with Testor’s Dullcote".

     I’m really happy with how this little guy turned out, though I don’t think his Dullcote dried dull enough.  I may have to respray him.

via All Bones About It http://allbonesabout.blogspot.com/2018/01/woody-stumpwimple-halfling-ranger-bones.html
from Tumblr http://tumblr.hawks-club.org/post/170265512873

Play Test of Combat Patrol for Pre-Flintlock Era


Not quite a bastle house, but it was okay for a play test.

Yesterday I held an impromptu play test of the version of Combat Patrol for pre-flintlock ear warfare.  The initial impetus for this project was to game the border rievers period, but the guys in the club want to use it for various fantasy projects.  I think it will also be good for dark ages, medieval, and ancient skirmishes.

The initial setup for the game.

This was meant to exercise the rules, so the scenario was sort of an afterthought.  I had ten “teams” or “gangs.”  Players drew record cards randomly to determine which forces they commanded.  Then they drew a poker chip from their bag to determine which side they were on.  It didn’t result in as convoluted a situation as I had hoped, as all the “good guys” ended up on one end of the table, making it easy for them to protect the herds of sheep and cows.

The green “gang” in their initial positions.

To make it easier for players to distinguish their figures on the table, the gangs are color coded, where the predominant color is easily discerned.

The purple gang.

The red gang.

A group of mounted Rievers riding to the fray.

The purple gang and the red gang lock horns.

As expected, the game started with long range musketry and archery fire.  The ranges are pretty short, so it wasn’t long before the melee began.

The green gang’s archers do a lot of damage to the farmers, as can be seen by all the rubber bands on them. Also, the leader was killed, so their command die was replaced by a black one to show that the unit is pinned.

It looked like the blue gang was going to easily overwhelm the brown gang and capture the house, so the defenders began herding their livestock away from the house.  They also ran the women out to where the herds were moving.  Apparently the defenders did not trust the brown gang to defend their daughters.

When he skirmish began, the sheep and cows were grazing.

The Action Deck was re-designed to include more melee information on the Action Cards.  Also, melee is no longer a single simultaneous “flip,” as in WWII.  Each weapon has a “reach” value, which determines who gets to attack first.   Weapons with the same reach attack simultaneously.  These changes worked quite well.

The mounted Rivers took a archery fire from the gray gang which unhorsed one of the riders.

We used the mounted rules from the Napoleonic supplement to Combat Patrol™: WWII.  They worked just fine.  In the Napoleonic supplement, when firing on mounted figures, you flip an Action Card and look at the d10 icon to determine if you hit the man or the horse.  I put an icon to help with that on the Action Cards for this version of the game.

The farmers begin to drop from carbine and archery fire.

There is now a new “cover” icon on the cards.  It looks like a shield.  If you see the shield icon, and the hit location indicates a body part with armor, the amount of damage is reduced.  Metal armor reduces damage by 2.  Non-metal armor reduces damage by 1.  Shields also reduce damage by 1.  For this scenario, most figures had not armor, but a few had metal helmets or breast plates.

The sheep and cows being herded away from the attackers.

Weapons also have a damage modifier.  For instance, a two-handed axe is a +1 weapon, so it would add one point of damage after a successful attack.

The blue gang and brown gang mix it up.

The green gang’s archers do a lot of damage to the farmers, as can be seen by all the rubber bands on them. Also, the leader was killed, so their command die was replaced by a black one to show that the unit is pinned.

The purple gang gets the upper hand on the red gang.

A scrum involving three of the gray Rievers and one of the mounted Rievers.

In the end the defenders were able to retain most of their flocks (and women).  The green gang captured a few pigs, but the sheep and cows (and women) were safe.

Again the object of this first play test wasn’t so much the scenario as the rules.  As a result, I’ve made a few changes and am ready for another play test in the foreseeable future.

from Buck’s Blog http://bucksurdu.com/blog/?p=7382
from Tumblr http://tumblr.hawks-club.org/post/170262770918